Update #11 and #12


The Eleventh and Twelfth Update!

The post-juice update! A lot of QoL updates, practically v1 already!

Changes
  • Infinite level picker! Decide wether to play till the end or till death!
  • Infinite level icon, identify what mode you are playing in-game!
  • Ghost? No, better visibility! The player turns translucent when the camera closes up now.
  • Shuffled around, the menu now prioritizes the 3D gameplay and puts it at the top, along with new changes to the settings and controller guide.
  • An ominous glow on the door, making it easier to discern from the wall. Also fixed the z-fighting of the textures)
  • A few final touches, updated some 3D levels that had a few difficulties during general playtesting.
  • Last, but not the least, the All-New Environment. Refined with new looks, the sky now features star-like features and a darker mood. Contrasting with the level to provide that extra touch, looks great in both graphics mode.
Identified Bugs

(because I always find bugs after export time)

  • Main Menu music doesn't pause when entering the game. (Expect a hotfix to drop in a bit)

Files

Prism Maze (Mac Universal).dmg 79 MB
80 days ago
Prism Maze (Windows ARM).exe 180 MB
80 days ago
Prism Maze (Linux ARM).zip 40 MB
80 days ago
Prism Maze (Windows x86).exe 184 MB
80 days ago
Prism Maze (Linux x86).zip 41 MB
80 days ago
Prism Maze (Web).zip Play in browser
80 days ago

Get Prism

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